Each decision has a greater impact and gives you the ability to respond more effectively.
Use the My Sim features to personalize your Sim and immediately move him or her into any area and watch them experience life around town and get instant feedback on the city's progress. Now individual buildings and their lots provide you with feedback. The new simulation engine offers immediate feedback so you can react to the needs of an expanding metropolis. Use "god-like" powers to create mountain ranges, carve valleys, and lay rivers to construct the most realistic metropolis imaginable. You can create a region of interconnected cities sharing and competing for resources that are linked by a fully integrated transportation network. Create a megalopolis by weaving together a tapestry of cities ranging from a bedroom community to a high tech urban center or a vacation destination to a farming village. In SimCity 4, you don't just build your city, you breathe life into it.
Ironically, this when it was first released would have been the perfect first game in the series for many people to try, but due to the horrific launch, it never got that chance.SimCity™ 4 Deluxe Edition includes the base game and the SimCity™ 4 Rush Hour expansion. This game is much more streamlined than the previous entries in the series and as a result, I feel that it is much easier to get into. The most impressive gameplay addition to this game is the user interface. It is a shame that so many people just look at the horrible launch of this game as a lot of work was done on this game. On the flip side, this means you can play with friends and you can each have a city and work together to make sure you are all doing good. I get what they were going for here, but I would have preferred to at least have the option of making just one massive city. Instead, you can build similar cities that are then joined together, and then you can do things like have a massive airport, share a medical facility, and so on. My main complaint about the city-building aspect of the game is that you cannot build juts one massive city. I found there to always be something that needed my attention and as a result, SimCity 2013 is a very addictive game and one that is far better than people give it credit for.
It is pretty amazing how many things that you have to keep an eye on as you play, but that is part of the fun. You do this by making sure there are places for people to live, places for them to work, emergency and social services, power, water, and so on. You start with a small bit of land and then you need to help it grow into a thriving city. The goal of the game is the same as it has always been in the series.
The sounds the sim folk make are as annoying as ever, but that is part of the charm of this series. The soundtrack is about what you would expect. It gives your city much more personality and can help you become more attached to it. Everything has a nice clean look to it and I like how much more detailed things are. A ton of work was done to make this the most appealing looking game in the series at the time and I feel that SimCity 2013 still holds up the better part of a decade later. The first thing that you notice about this game is how good it looks. Thankfully, EA after what felt like forever, managed to get the game in a state that made it worth playing. All it really did was punish gamers who purchased a legit copy of the game. Is there a game that had a worse launch than SimCity 2013? This game was an absolute mess when it first launched, a product of the days when dev stride to force an always-online DRM to try and prevent piracy.